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Thread: Official Changes

  1. #1
    Teabagging King Dynamis-Tavnazia Interloper Qtipus's Avatar
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    Thumbs up Official Changes

    Gawayne has updated the website. Here are the changes discussed in this previous thread:

    http://forums.obsidianodin.com/showthread.php?t=3833


    Points System

    We will start awarding points based on time spent in dynamis instead of a flat 2p/run. Point totals will be accumulated at 1 point/hour. This means there are larger rewards for cities and a reward for performing well in CoP zones. The reward scale will be as follows:

    CoP: 1-2 points. (Depends if we beat the boss.)
    San d'Oria: 3-4 points (Depends if we get the last extension from the NIN NM.)
    Jeuno: 3-4 points (Depends if we actually spend the time after the boss is dead farming.)
    Windurst: 3-4 points (Depends on if we win.)
    Bastok: 3-4 points (Depends on if we win.)
    Glacier: 3-4 points (Depends on hydra extensions)
    Xarcabard: 3-4 points.

    Point rewards can be lower than what I've listed here as it's entirely based on our performance and the amount of time we've spent in the zone. Hour:29min or less is rounded down. Hour:30+ is rounded up.

    Wait List people

    If you're on the wait list, you will be expected to attend. If you do not show up, you will be counted as No showing.

    Penalties

    New Penalty values. NOTICE: THESE APPLY TO EINHERJAR AS WELL!
    Tardy

    Lose 3 points.

    No-show

    Lose 5 points

    Last minute unsignings

    Cannot unsign from a run less than 6 hours before it starts anymore. If you cannot attend, you will be required to hunt down a sackholder or send a PM to at least 2 of us to let us know and we will unsign you. No communication = No-show.

    Status: On Hiatus

    This took effect immediately in the discussion thread listed above. This is just a reminder that if you have been gone a year, your points are wiped.


    In addition to these changes, I want to reiterate the changes we made last September to the relic system and other changes to various rules:

    Relic Coins

    - Allow anyone on Stage 4 to sponsor runs.

    - Must have recent attendance of 50% or higher. (Set at this number due to half of us being EU). This does not mean 50% is an absolute number. This simply means it will be used as a reference point.

    - Must attend at least 75 runs.

    - Funds for the entire month must be paid in advance, not as we go. In the event of cancellations, we'll just refund the money. (Tavnazia being the only exception to payment.)

    Quote Originally Posted by ALL OF YOU ASKING ME WHEN COINS WILL BE SOLD PLEASE READ THIS PARAGRAPH
    - Coins not used in the sponsor's upgrade process must be sold to other upgraders using the same standards previously used. (We don't want the sponsor MAKING money off the runs themselves.) This applies if the sponsor has no outlet to trade the coins they will not be using.
    - Can only sponsor a month at a time unless no one else wants to sponsor.

    - Sponsorships limited to Obsidian members only.

    - Sponsor cannot accumulate points during the sponsorship period.

    - Determining sponsorship order will be based in the following order:

    1. Number of total runs.
    2. Recent attendance %.
    4. Stage 4 completion %.

    - In the event there are no sponsors for the month, the coins will be distributed along the adjusted table:

    Quote Originally Posted by Changed Guidelines
    - On Stage 2: 4 points + gil
    - On Stage 3: 3 points + gil
    - On Stage 4: 2 points + gil
    - The previously detailed guideline will also be used to distribute a sponsor's un-needed coins.

    - Run scheduling for the sponsor's month will not be packed with the zone they need coins from. Scheduling will continue as normal with the possible exception of exchanging one city for another that has the coins needed by the sponsor (i.e. changing out Bastok for Sandy).

    - All coins, before and after the boss belong to the sponsor, but will be collected by a sackholder and distributed at the end of the month.



    Ailee Rule

    This has been re-defined. Due to the fact we're not a humongous shell anymore, we can't hide the fact very few of us that insist on being difficult in regards to changing jobs. Yes we understand it gets old coming to dynamis for starters and it gets even older coming to dynamis as jobs we're not particularly fond of. However, putting your own distaste for a particular job off on someone else isn't fair to the team as a whole. So with all that in mind, here's the change:

    - All jobs that are leveled are to be made usable by this linkshell. There is one goal in this shell and one goal only: To put us in the best position possible to succeed. If anyone wants to stand in the way of that, sacks will be more than happy to kick you out.

    With that being said, let me explain the right and wrong way to ask for a job break:

    Right way:

    If a sack asks you to change jobs, simply ask the sack to see if there's someone else that can change. Ask with the understanding that if there isn't, we'll be knocking on your door again and "No" wont' be accepted.

    Wrong ways:

    - ; ;
    - We don't want people drawing lines in the sand, flailing their arms about and spewing expletives about how much they hate the job.
    - No-showing after being asked to change.
    - Deleveling your job hoping we won't make you use it.

    Open bids

    No longer will we do open bids prior to CoP dynamis runs. If you know an item is open after bidding closes, find a sack and figure out which one of us are doing bidding/attendance prior to the run and place your bid that way. Don't send us the tell with "4 points on everything open".

    Raises

    We have too many trigger happy raisers at the moment. Do not give R1s unless sacks have ordered them to be given or unless someone has volunteered for one. It's all right to ask "R1?" (or some variation) over the shell to see if anyone is willing to take them. This reminder is being placed here simply because Obsidian's membership is mostly the casual player that doesn't dump 7-8 hours into their characters every day. While getting XP back is very simple now with campaign and xp bonuses given for EP and DC mobs, it doesn't mean all of us have the time to do it.

    You may reject Raise 1 if sacks have not ordered them.

    You still can't complain or reject Raise 1s if sacks have ordered them.

    Stop AFKing when you die. AFK after you get raised if you need to. It's a waste of MP for us to raise you 7 times.


    Spacing

    Age-old argument we've been having ever since day one in this shell. When melee crowd the mages, mages lag. When mages sleep too early, melee crowd the mages. Alliances generally can stay a short bit behind the mages and let the tanks bring mobs to them with the occasional exception of a particularly stubborn mob that just likes to chomp Taru BLMs. Look for us to be yelling about this in the near future.

    Maintenance/Crowd Control jobs

    RDM, BRD, WHM and BLM are generally the jobs we rely on for support. With the addition of Dancer, Scholar, Blue Mage and Corsair, it's time for us to start utliizing these in the shell as well. While we have a very limited number of these to begin with, we want input on how to best utilize these during the flow of a run. If you have these leveled, feel free to start an ongoing discussion in the strategies section.

    Support jobs

    As we transition to being a mid-sized shell, support job selection is going to become more apparent. As a result, when we have smaller runs or are short on healing, we will start asking for specific subjobs to be ready to use. Most melee will be required to come /NIN and some jobs, (depending on the viability) may be required to come /DNC.


    http://qtipus.blogspot.com - Cranky Old Man rants!

  2. #2
    Taru Sam stuck in a Whm's body Dynamis-Valkurm Interloper Yoteo's Avatar
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    Quote Originally Posted by Qtipus View Post
    Stop AFKing when you die. AFK after you get raised if you need to. It's a waste of MP for us to raise you 7 times.
    Note that just because the recent patch has made it so we don't waste MP on raising people with RR or already been raised does NOT mean it's now ok to go AFK. On a lot of runs, the biggest worry if very often time. Going afk and not taking a raise as soon as it's given means we have to wait longer for you to unweaken. That is bad. If you must afk, ask (nicely) for a raise. AFK after being raised, in a safe spot (as you have about 5 minutes...) If you aren't sure where is safe, follow this guideline:

    1) ask your party. A lot of vets know where is safe (nowhere!)
    2) If it's part of a circular loop (around a fountain, around AH in Sandy, etc) we likely try to use it to kite.
    3) Pay Attention! If you are resting, and you see the puller coming, STOP RESTING. Losing the bonus from the cumulative tick boost is a lot better than dying again, pulling hate off the puller, and causing a mob to go on a killing spree.
    Whm 75 Sam 75 Blm 75 Blu 75 Rng 75
    Goldsmithing 69 +2 Mule:Woodworking 99+2

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