After 4 months, finally going to do our first Odin. There will be A LOT going on during this fight, so everyone will need to pay the utmost attention to what Odin is actually doing. We will not be entering this battlefield in our standard set up. We will be utilizing RNGs, PLDs and SMNs in particular.
Before I go on, I just want to say that the name of the game with Odin is "Percentages". He does a move every 10% and every 25%. If you can pay attention to his HP bar (or if you use a windower plugin), you'll generally know something is coming and can put yourself in position to minimize the effects of his moves.
First off...
TP Moves:
These are moves he can do at any time. Odin will say something random before he uses them.
- Gagnrath: AoE damage and terrorize. There's nothing you can really do about this other than heal whoever got hit. This move can also be absorbed by 2-3 shadows.
- Valfodr: AoE Silence + Curse. If you have to have a mage cast the corresponding -nas on you, I'll yell at you. Bring the appropriate meds. I don't want MP wasted on laziness.
- Ofnir: AoE damage. Nothing major, but annoying as it ignores and strips shadows.
MP Moves
- Can cast Paralyga, Bindga, Blindga, Sleepga II, Breakga, Dread Spikes, Blizzard IV and Blizzaga III. Pretty much every bit of this relies on our mages being quick with the -nas except for Blindga. Bring your eye drops.
- Dread Spikes can be removed with Finale, not Dispel. This needs to come off as soon as it's put up.
HP Percentage Moves:
These are moves he does when his HP reaches a certain percentage. There are 4 of them.
- Sanngetall: AoE Dispel of all buffs + terrorize. This has a 15' radius for you windower users. It ignores shadows and is used every 10% of lost HP. This means he will use it at 90%, 80%, 70%, all the way down to 20%. We will have to deal with this 8 times. If you're wondering about the 10% mark...keep reading.
- Geirrothr: 10,000 needles. This is used every 25% of lost HP. This is counteracted in the same manner any "needles" move is. Everyone needs to get into range of Odin at 75%, 50% and 25% HP. It is noted by Odin saying:
"The true power of Gungnir cometh not from the blade herself, but from the countless souls it hath sent to the corpse-halls of the Underworld!"
- Zantetsuken: AoE death. Used when Odin is around his last 10% HP. This has a 15' radius to it. It can be completely avoided if you're out of range. You can also /heal and only take damage instead of being instantly KO'd. Odin will start talking junk about 5 seconds before he uses this move. Ideally, everyone will be watching his HP bar and GTFO (except for one PLD) before he does. When you see the following text, he's about to use it:
"Mine obsidian blade shall split atwain the threads of thy future..."
"...whilst its crimson fuller shalt channel the lifeblood of thy past."
"Now wail as thy soul is bestrewn across the plains of Valhalla!"
- Yggr: Used after Zantetsuken. Gives Odin the ability to intimidate everyone. It's annoying, but it's part of him. Hopefully he's not alive long enough after Zantetsuken for this to be a factor.
Now that the moves are out of the way, onto the most important facet of this fight.
The Valkyries (Fomors) he summons. He has a chance to summon up to 9 Valkyries (named after the various chambers) every 10%. We will be utilizing RDM/NINs to kite these while we do what's necessary to make them despawn.
What makes them despawn? Knocking 10% of Odin's life off. However, after 10% of his life is knocked off, they do not just instantly disappear. They walk back to Odin, stand there for a few seconds, then despawn. If anyone touches them during this phase, they will not despawn at all and we will have to deal with them for the duration of the fight.
- Can summon in multiples of 3 up to 9. This means he can spawn 3 sets of 3, 1 set of 6 and 1 set of 3, or all 9 at once.
- If summoned at 20%, they do NOT despawn when he hits 10%.
- If he has summoned all 9 before 20%, we will not have to worry about them after Zantetsuken.
- Kiter(s) needs to generally stay away from where mages are resting.
Each set of fomors will be kited by a RDM/NIN or multiple RDM/NINs depending on how many people we go in with.
Overall Strategy
First 40%
- First and foremost, we will be utilizing PLD/NINs as our tanks, 2 at a time. (Get your +enmity gear.)
- We will be conservative with damage until he summons the fomors. We do not want to spam our WS until the fomors are up. Once they are up, we'll unload and hope between 25-30 of us, we can knock off at least 10% of his HP.
- Most of our damage will be coming from RNGs and SMNs.
- The general notion is for us to send our melee in waves to attack him.
- We have to be mindful of 90%, 80%, 75% (10k needles), 70%, 60%.
51-59%
- Ease off damage until we get everyone in position around him. The only exception to this is if he's an ass and summons the fomors at 60%. In which case, we need to be on the ball, get around him and possibly burn our two hours to make it through the mess that is 50%. Saving two hours for the end of the fight is more important though, so only use your two hours if we're in trouble.
50% mark
- Will use two of his HP % moves. This can cause some serious damage to our chances if we're not in position to minimize it. AoE debuff + terrorize + 10k needles = fucked.
- Healers HAVE to be quick to heal. 10,000 needles/36 people is going to be approx 275 damage/person. However, we cannot anticipate all 36 of us being crowded around him. That's ideal, but I would really expect the damage from that move to be in the 400ish range if you don't have stoneskin or any damage reduction buffs up.
20-49%
- More of the same as the first 40%.
- TP moves happen more frequently now.
- Need to be mindful of 40%, 30%, 25% (10k needles) and 20%
- Again, hoping he doesn't wait until the last minute to summon the fomors, but in the event he does...
15-19%
- Rangers and Summoners will be working on whittling him down while everyone else gets away. RDM/NIN may have to kite a little longer than usual while he gets whittle down in this HP range.
- Only one PLD (the one with hate) needs to stay and a mage needs to be curing him from the appropriate distance behind the PLD.
10-14%
- Everyone needs to be out of range at this point. We'll send in random people to use TP until he uses Zantetsuken.
- Once Zantetsuken is used...
0-9%
- We do what we do best. Mindlessly bash the crap out of our keyboards and get him dead.
- Use two hours and Icarus wings here if you didn't at the 50% range.
- The RDM/NINs have to be on the ball with fomor kiting during this phase. A lot of shit will be happening at the same time and can lead to mass confusion.
Notes:
- Many consider this fight to be far easier than the T3 gauntlets we just went through. While a lot of what I've written here looks overwhelming, keep in mind things can look far worse in print than they are in reality. The main key is for everyone to be aware of what's going to happen as his HP drops and (i can't stress this part enough) for our RDM/NINs to be on the ball in getting fomor hate off the PLDs. This isn't like DL where it's a complete crapshoot at times if you win or lose. This is an orchestrated, well thought out battle where everyone has to keep their heads about them and make good decisions.
- Odin has approx. 100,000HP. By comparison, the DL has 80,000. When things go right, DL can be dropped in less than a minute by the same number of people that can enter Odin's chamber. That's not to say we're going to zerg Odin down, but it is to say we have 30 minutes to drop 100k HP vs. the 2-3 minutes we have to drop 80K HP from the DL before he pwns us.
- Most shells have the ability to kill Odin with 22-24 average-geared people easily. I assume we're probably going in with 32-36.
- EYE DROPS, ECHO DROPS, HOLY WATERS, AND ICARUS WINGS ARE MUST HAVES FOR THIS FIGHT. I WILL BOOT YOU OUT OF THIS LINKSHELL IF I SEE ANYONE ASKING FOR BLINDNA, SILENA, OR CURSNA DURING THIS FIGHT.
- We're Obsidian. He has an Obsidian blade.
- He has Gungnir. I have Gungnir.
Anyway, tell your friends that don't normally read these boards to take a few minutes and go over this strat prior to our first Odin. They do not need to be registered to see this. I will go over all of this prior to our first Odin fight, so get linked up at least 30 minutes early if possible.





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