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Thread: Odin

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    Teabagging King Dynamis-Tavnazia Interloper Qtipus's Avatar
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    Talking Odin

    After 4 months, finally going to do our first Odin. There will be A LOT going on during this fight, so everyone will need to pay the utmost attention to what Odin is actually doing. We will not be entering this battlefield in our standard set up. We will be utilizing RNGs, PLDs and SMNs in particular.

    Before I go on, I just want to say that the name of the game with Odin is "Percentages". He does a move every 10% and every 25%. If you can pay attention to his HP bar (or if you use a windower plugin), you'll generally know something is coming and can put yourself in position to minimize the effects of his moves.

    First off...

    TP Moves:

    These are moves he can do at any time. Odin will say something random before he uses them.

    - Gagnrath: AoE damage and terrorize. There's nothing you can really do about this other than heal whoever got hit. This move can also be absorbed by 2-3 shadows.

    - Valfodr: AoE Silence + Curse. If you have to have a mage cast the corresponding -nas on you, I'll yell at you. Bring the appropriate meds. I don't want MP wasted on laziness.

    - Ofnir: AoE damage. Nothing major, but annoying as it ignores and strips shadows.

    MP Moves

    - Can cast Paralyga, Bindga, Blindga, Sleepga II, Breakga, Dread Spikes, Blizzard IV and Blizzaga III. Pretty much every bit of this relies on our mages being quick with the -nas except for Blindga. Bring your eye drops.

    - Dread Spikes can be removed with Finale, not Dispel. This needs to come off as soon as it's put up.

    HP Percentage Moves:

    These are moves he does when his HP reaches a certain percentage. There are 4 of them.

    - Sanngetall: AoE Dispel of all buffs + terrorize. This has a 15' radius for you windower users. It ignores shadows and is used every 10% of lost HP. This means he will use it at 90%, 80%, 70%, all the way down to 20%. We will have to deal with this 8 times. If you're wondering about the 10% mark...keep reading.

    - Geirrothr: 10,000 needles. This is used every 25% of lost HP. This is counteracted in the same manner any "needles" move is. Everyone needs to get into range of Odin at 75%, 50% and 25% HP. It is noted by Odin saying:

    "The true power of Gungnir cometh not from the blade herself, but from the countless souls it hath sent to the corpse-halls of the Underworld!"

    - Zantetsuken: AoE death. Used when Odin is around his last 10% HP. This has a 15' radius to it. It can be completely avoided if you're out of range. You can also /heal and only take damage instead of being instantly KO'd. Odin will start talking junk about 5 seconds before he uses this move. Ideally, everyone will be watching his HP bar and GTFO (except for one PLD) before he does. When you see the following text, he's about to use it:

    "Mine obsidian blade shall split atwain the threads of thy future..."
    "...whilst its crimson fuller shalt channel the lifeblood of thy past."
    "Now wail as thy soul is bestrewn across the plains of Valhalla!"

    - Yggr: Used after Zantetsuken. Gives Odin the ability to intimidate everyone. It's annoying, but it's part of him. Hopefully he's not alive long enough after Zantetsuken for this to be a factor.





    Now that the moves are out of the way, onto the most important facet of this fight.

    The Valkyries (Fomors) he summons. He has a chance to summon up to 9 Valkyries (named after the various chambers) every 10%. We will be utilizing RDM/NINs to kite these while we do what's necessary to make them despawn.

    What makes them despawn? Knocking 10% of Odin's life off. However, after 10% of his life is knocked off, they do not just instantly disappear. They walk back to Odin, stand there for a few seconds, then despawn. If anyone touches them during this phase, they will not despawn at all and we will have to deal with them for the duration of the fight.

    - Can summon in multiples of 3 up to 9. This means he can spawn 3 sets of 3, 1 set of 6 and 1 set of 3, or all 9 at once.
    - If summoned at 20%, they do NOT despawn when he hits 10%.
    - If he has summoned all 9 before 20%, we will not have to worry about them after Zantetsuken.
    - Kiter(s) needs to generally stay away from where mages are resting.

    Each set of fomors will be kited by a RDM/NIN or multiple RDM/NINs depending on how many people we go in with.




    Overall Strategy


    First 40%

    - First and foremost, we will be utilizing PLD/NINs as our tanks, 2 at a time. (Get your +enmity gear.)
    - We will be conservative with damage until he summons the fomors. We do not want to spam our WS until the fomors are up. Once they are up, we'll unload and hope between 25-30 of us, we can knock off at least 10% of his HP.
    - Most of our damage will be coming from RNGs and SMNs.
    - The general notion is for us to send our melee in waves to attack him.

    - We have to be mindful of 90%, 80%, 75% (10k needles), 70%, 60%.

    51-59%

    - Ease off damage until we get everyone in position around him. The only exception to this is if he's an ass and summons the fomors at 60%. In which case, we need to be on the ball, get around him and possibly burn our two hours to make it through the mess that is 50%. Saving two hours for the end of the fight is more important though, so only use your two hours if we're in trouble.

    50% mark

    - Will use two of his HP % moves. This can cause some serious damage to our chances if we're not in position to minimize it. AoE debuff + terrorize + 10k needles = fucked.

    - Healers HAVE to be quick to heal. 10,000 needles/36 people is going to be approx 275 damage/person. However, we cannot anticipate all 36 of us being crowded around him. That's ideal, but I would really expect the damage from that move to be in the 400ish range if you don't have stoneskin or any damage reduction buffs up.

    20-49%

    - More of the same as the first 40%.
    - TP moves happen more frequently now.
    - Need to be mindful of 40%, 30%, 25% (10k needles) and 20%
    - Again, hoping he doesn't wait until the last minute to summon the fomors, but in the event he does...

    15-19%

    - Rangers and Summoners will be working on whittling him down while everyone else gets away. RDM/NIN may have to kite a little longer than usual while he gets whittle down in this HP range.
    - Only one PLD (the one with hate) needs to stay and a mage needs to be curing him from the appropriate distance behind the PLD.

    10-14%

    - Everyone needs to be out of range at this point. We'll send in random people to use TP until he uses Zantetsuken.
    - Once Zantetsuken is used...

    0-9%

    - We do what we do best. Mindlessly bash the crap out of our keyboards and get him dead.
    - Use two hours and Icarus wings here if you didn't at the 50% range.
    - The RDM/NINs have to be on the ball with fomor kiting during this phase. A lot of shit will be happening at the same time and can lead to mass confusion.




    Notes:

    - Many consider this fight to be far easier than the T3 gauntlets we just went through. While a lot of what I've written here looks overwhelming, keep in mind things can look far worse in print than they are in reality. The main key is for everyone to be aware of what's going to happen as his HP drops and (i can't stress this part enough) for our RDM/NINs to be on the ball in getting fomor hate off the PLDs. This isn't like DL where it's a complete crapshoot at times if you win or lose. This is an orchestrated, well thought out battle where everyone has to keep their heads about them and make good decisions.

    - Odin has approx. 100,000HP. By comparison, the DL has 80,000. When things go right, DL can be dropped in less than a minute by the same number of people that can enter Odin's chamber. That's not to say we're going to zerg Odin down, but it is to say we have 30 minutes to drop 100k HP vs. the 2-3 minutes we have to drop 80K HP from the DL before he pwns us.

    - Most shells have the ability to kill Odin with 22-24 average-geared people easily. I assume we're probably going in with 32-36.

    - EYE DROPS, ECHO DROPS, HOLY WATERS, AND ICARUS WINGS ARE MUST HAVES FOR THIS FIGHT. I WILL BOOT YOU OUT OF THIS LINKSHELL IF I SEE ANYONE ASKING FOR BLINDNA, SILENA, OR CURSNA DURING THIS FIGHT.

    - We're Obsidian. He has an Obsidian blade.
    - He has Gungnir. I have Gungnir.



    Anyway, tell your friends that don't normally read these boards to take a few minutes and go over this strat prior to our first Odin. They do not need to be registered to see this. I will go over all of this prior to our first Odin fight, so get linked up at least 30 minutes early if possible.
    Last edited by Qtipus; 12-07-2008 at 09:42 AM.


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  2. #2
    Teabagging King Dynamis-Tavnazia Interloper Qtipus's Avatar
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    Updated RDM/NIN portion of this strat. Please re-read if you read this prior to this post.


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    Forum Member Dynamis-Xarcabard Interloper mrbooboo's Avatar
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    On the meds side did you want to also inforce all reraise to ?
    Aegis done!

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    Teabagging King Dynamis-Tavnazia Interloper Qtipus's Avatar
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    Yeah, reraise is absolutely necessary as well, but I figured that particular one had been beaten into most everyone's brains by now.

    Everyone will want to bring the normal meds they always bring to Einherjar, but there's a particular emphasis placed on Holy Waters and Echo Drops. Most of the time when we do Einherjar, we're just supposed to be prepared for anything and end up not having to use some of the meds we bring. In Odin's chamber, there's a large certainty you will be cursed and silenced at least once during this fight.

    Icarus wings are every bit as crucial for that final rush at the end. Odds are, there aren't going to be many spells or swings landing due to the intimidation factor, so we have to have a way to dump as much TP as possible w/o the swings. Job Abilities and Ic. Wings are the way this happens.


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    Sackholder Dynamis-Jeuno Interloper Mav's Avatar
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    Just a note on the 10k needles move. If smn's have an avatar out when it goes off (within range), that will count as part of the split. Have used this when we lowman BCC in salvage and has worked well for discoid dmg (4400 needles move). Smn or whm/smn for the extra target to take dmg.

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    Forum Member Dynamis-Xarcabard Interloper mrbooboo's Avatar
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    hmm id say about 50% people reraise ^^ guess we see when we fight Odin who the slackers are hehe
    Aegis done!

  7. #7
    Sackholder Dynamis-Tavnazia Interloper Geddoe's Avatar
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    i'd suggest taking a 3rd tank incase one of the main tanks get taken out when fomor pops who can drop from an outside pt and join main tank party. Can also kite an add if all going well (idealy warrior fomor cos of sentinel)

    I'm usually kiting but have had to jump into main tank party before cos the slightest delay in pulling adds of a main tank can kill him. :P That said i'd suggest the main tanks save sentinel for when adds pop it can save you.

    Also as weird as it sounds it may not be best for main tanks to keep using rr items cos the delay it causes to cast magic can be damaging(and expensive). Altho granted you fully buffed before dispelga it might not get dispelled :P
    Last edited by Geddoe; 12-07-2008 at 05:10 AM.


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    Forum Member Dynamis-Jeuno Interloper Oniken's Avatar
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    Tank party Bards will be silenced/bound/cursed/dispelled multiple times and generally take some damage too. Keep Stoneskin up, stand in Earth Staff etc. Need to be aware of the dispel intervals so you can run in and get march/ballads on the tanks ASAP and prepare to use Pianissimo to buff the tanks out of range if you're weakened. I find a seperate macro pallete with all songs being Pianissimo, wait 1, song <t> works best.

    Landing Elegy is pretty hard, unless you're /BLM but use it whenever you have the time. I've only done the fight on BRD so gl with it, it's easier than a t3 once you get the hang of it I think.

  9. #9
    Forum Member Dynamis-Jeuno Interloper
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    Congrats on odin access, you've come a long way.

    I'd propose that melee should bring a stack of Eye Drops as well, since they're gonna get blinded numerous times.

    Also Geirrothr's AoE (10k needles) is 20 yalms, so noone has to be in range for Sanngetall (Dispelga) to be able to absorb a part of Geirrothr's dmg when Odin uses them both at 50%. Just have everyone stand right outside of Sanngetall range >15 and <20 yalms and you're good.
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    Teabagging King Dynamis-Tavnazia Interloper Qtipus's Avatar
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    @ Gedd: Yeah I planned on going in with at least 4 PLDs. Just wanted 2 on at a time.

    @ Oni/Yinx: I forgot to mention in the strat the spells he can cast. I have them jotted down on my notes sheet, but just completely forgot to type it in here. XD

    I don't use windower or anything, so I'll be unable to gauge distances. I'll have to rely on the others here that do use those plugins to coordinate that.


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